A game between the real and the virtual world

Concept: Using the different properties of the physical and the virtual space as a basis to create a game.

1. Obstacles that are physically in space (yellow). Players who visit the digital space can ignore them and go through them while for the players visiting the actual site they are impossible to ignore.
2. Obstacles that the players on the site see with an augmented reality headset (virtual – blue ). The on-site players can pass through them as they are not natural obstacles. On the other hand, players who visit the site digitally perceive them as both visual and natural obstacles.

The members of the “virtual” team are able to teleport from a predefined point to another.
They cannot use the elevator so that there is a balance between their abilities and the other team’s abilities. The important difference between the two teams’ perception of space, is that they have different obstacles and as a result, different available paths.
The physical obstacles, for the “virtual” team exist only as optical ones. At the same time, the digitals obstacles designed for the “virtual” team, have no impact to the “real” players’ movements.
Both teams try to find the same digital objects in the labyrinth.

The area before and after my intervention (in the virtual space)
The view of the building in which the game takes place
The “virtual” player can pass through the physical obstacles & teleport
The “real” player can pass through the digital obstacles